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Robin Findlay-Marks

A game programmer experienced at working collaboratively on both Unity and Unreal Engine games, based in Melbourne

Here are some highlighted projects I've worked on:

Roles:

Programmer​​​​

Team: 
4 people​

Platforms: 

Windows

Engine + Language: 

Unreal Engine, C++, Unreal blueprints

Short Pitch:
A fast-paced first-person bullet hell about trying to hit as many targets as possible before you die from your own bullets​

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Roles:

Programmer​​​​

Team: 
11 people​

Platforms: 

Windows

Engine + Language: 

Unreal Engine, Unreal blueprints

Short Pitch:

A two-player stealth horror game about rescuing survivors from a derelict spaceship

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Roles:

Programmer​​​​

Team: 
4 people​

Platforms: 

Windows, Browser

Engine + Language: 

Unity, C#

Short Pitch:
A 2D visual novel game, where the player must decide if souls get to go to heaven or hell

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Roles:

Lead Programmer, Designer​​​​

Team: 
10 people​

Platforms: 

Windows, Browser

Engine + Language: 

Unity Engine, C#

Short Pitch:
A chaotic cooperative game about putting cats to bed before the timer runs out​

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Roles:

Programmer, Designer​​​​

Team: 
2 people​

Platforms: 

Windows

Engine + Language: 

Unity, C#

Short Pitch:

A 2D stealth puzzle game where the colour of zones dictates who is prey and who is predator​

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Roles:

Programmer, Designer​​​​

Team: 
6 people​

Platforms: 

Windows, Browser

Engine + Language: 

Unity, C#

Short Pitch:

A co-op top-down action-adventure game, where two players control one character trying to explore a temple.

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