Robin Findlay-Marks
A game programmer experienced at working collaboratively on both Unity and Unreal Engine games, based in Melbourne
Here are some highlighted projects I've worked on:
Roles:
Programmer, Level Designer
Team:
7 people
Platforms:
Windows, Browser
Engine + Language:
Unity, C#
Short Pitch:
A first-person puzzler, with a mysterious, one-eyed mask. Work through a mysterious castle in space by cycling between coloured lenses to reveal hidden geometry and interactions
Roles:
Programmer (UI, Gameplay)
Team:
4 people
Platforms:
Windows
Engine + Language:
Unreal Engine, C++, Unreal blueprints
Short Pitch:
A fast-paced first-person bullet hell about trying to hit as many targets as possible before you die from your own bullets
Roles:
Programmer (UI, Gameplay)
Team:
11 people
Platforms:
Windows
Engine + Language:
Unreal Engine, Unreal blueprints
Short Pitch:
A two-player stealth horror game about rescuing survivors from a derelict spaceship
Roles:
Programmer, Designer
Team:
Solo
Platforms:
Windows
Engine + Language:
Unreal Engine, C++
Short Pitch:
A top-down Tower Defence game about killing waves of robots with turrets, flashy colours and explosions
Roles:
Lead Programmer, Designer
Team:
10 people
Platforms:
Windows, Browser
Engine + Language:
Unity Engine, C#
Short Pitch:
A chaotic cooperative game about putting cats to bed before the timer runs out
Roles:
Programmer, Designer
Team:
2 people
Platforms:
Windows
Engine + Language:
Unity, C#
Short Pitch:
A 2D stealth puzzle game where the colour of zones dictates who is prey and who is predator