Robin Findlay-Marks
A programmer and game developer based in Melbourne
Here are some of the projects I've worked on:
Roles:
Programmer​​​​
Team:
4 people​
Platforms:
Windows
Engine + Language:
Unreal Engine, C++, Unreal blueprints
Short Pitch:
A fast-paced first-person bullet hell about trying to hit as many targets as possible before you die from your own bullets​
​
Roles:
Programmer​​​​
Team:
11 people​
Platforms:
Windows
Engine + Language:
Unreal Engine, Unreal blueprints
Short Pitch:
A two-player stealth horror game about rescuing survivors from a derelict spaceship
​​​
Roles:
Programmer​​​​
Team:
4 people​
Platforms:
Windows, Browser
Engine + Language:
Unity, C#
Short Pitch:
A 2D visual novel game, where the player must decide if souls get to go to heaven or hell
​​​​
Roles:
Programmer​​​​
Team:
13 people​
Platforms:
Windows, Browser
Engine + Language:
Unity, C#
Short Pitch:
A top-down game, where the player must fight through 2000s style websites to win​
​
Roles:
Lead Programmer, Designer​​​​
Team:
10 people​
Platforms:
Windows, Browser
Engine + Language:
Unity Engine, C#
Short Pitch:
A chaotic cooperative game about putting cats to bed before the timer runs out​
​
​
Roles:
Programmer, Designer​​​​
Team:
2 people​
Platforms:
Windows
Engine + Language:
Unity, C#
Short Pitch:
A 2D stealth puzzle game where the colour of zones dictates who is prey and who is predator​
​
Roles:
Programmer, Designer​​​​
Team:
6 people​
Platforms:
Windows, Browser
Engine + Language:
Unity, C#
Short Pitch:
A co-op top-down action-adventure game, where two players control one character trying to explore a temple.
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