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Robin Findlay-Marks

A game programmer experienced at working collaboratively on both Unity and Unreal Engine games, based in Melbourne

Here are some highlighted projects I've worked on:

Roles:

Programmer, Level Designer​​​​

Team: 
7 people

Platforms: 

Windows, Browser

Engine + Language: 

Unity, C#

Short Pitch:

A first-person puzzler, with a mysterious, one-eyed mask. Work through a mysterious castle in space by cycling between coloured lenses to reveal hidden geometry and interactions

​​​

Roles:

Programmer​​​​

Team: 
4 people

Platforms: 

Windows

Engine + Language: 

Unreal Engine, C++, Unreal blueprints

Short Pitch:
A fast-paced first-person bullet hell about trying to hit as many targets as possible before you die from your own bullets

Roles:

Programmer​​​​

Team: 
11 people

Platforms: 

Windows

Engine + Language: 

Unreal Engine, Unreal blueprints

Short Pitch:

A two-player stealth horror game about rescuing survivors from a derelict spaceship

​​

Roles:

Programmer, Designer​​​​

Team: 
Solo

Platforms: 

Windows

Engine + Language: 

Unreal Engine, C++

Short Pitch:

A top-down Tower Defence game about killing waves of robots with turrets, flashy colours and explosions

​​

Roles:

Lead Programmer, Designer​​​​

Team: 
10 people

Platforms: 

Windows, Browser

Engine + Language: 

Unity Engine, C#

Short Pitch:
A chaotic cooperative game about putting cats to bed before the timer runs out

Roles:

Programmer, Designer​​​​

Team: 
2 people

Platforms: 

Windows

Engine + Language: 

Unity, C#

Short Pitch:

A 2D stealth puzzle game where the colour of zones dictates who is prey and who is predator

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